Being knee-deep in your code for 11 months, it’s as good a time as any to make some adjustments.
Joining a server presents you with the revamped class portraits on the the loading screen. They are based on the TF2 Classic portraits, but have a more painted-over look.
BLU must escort the Civilan up the hill over 4 control points to his car, parked at the entrance to the facility.
The Scout’s Nailgun has its -25% spread bonus, aswell as its damage penalty against engineer buldings removed.
The Admiralty Anchor’s earthquake damage multiplier on full charge has increased to 4.5 from 4.0.
Downside now requires a minimum height check when blast jumping
The Coilgun’s alt-fire functionality is gone
The darts of the Spy’s Tranquilizer Gun now give their target a slower firerate instead of a damage reduction – on top of the other debuffs.
They also stick to players now, not just walls. (emphasis on players, not stick)
The Target ID now shows the weapon held and ammo left for Medics, Spies and spectators.
If no extra information is available, the name of the player you’re looking at is now vertically centered.
Playing games of Offline Practice does not impact your stats or achievements.
The option to hold-to-scope with the sniper rifle has been removed.
You also have access to all Live TF2 item schema attributes for your custom schemas
An original Ambient Occlusion implementation
CHANGED: Beside some minor touch-up on the icons – bringing their color palette more in line with the rest of TF2C – no achivement was changed, except for “Brick.”
CHANGED: The addcond command now accepts condition names on top of ID numbers as arguments. (previously said “no” instead of “now”, my bad)
NEW: The dot of the Sniper Rifle’s laser pointer still animates to show the current charge state of your own sniper rifle, however no longer does this for other players.